Fighting System


Hey y'all, this is another devlog on something I'm making for Soulbound.

The combat and fighting system is the first real thing in this game development that has stumped me so far. I don't doubt I'll be able to code it, but it might take me longer.

This fighting system uses two different planes, Attacking and Defending, these planes both have unique mechanics that actually require some strategy, while still being easy to understand.

Attacking: On this plane, you get one AP (Action Point), and you can do pretty much anything with this action point, like attack, cast spells, flee, etc

Defending: On this plane, you get one AP, and you can only defend, cast defence spells, or flee. Defending is different because you have to think about your use of Blocks (A block is point that your shield has that can save you from damage in a battle, and your shield has a set amount of them) Otherwise it is just dodging, where you have to move on a 2D plane and dodge attacks while perfectly timing your blocks to save yourself from otherwise fatal damage.

There is wayyyy more to come on this combat system, but that's the just of it

See Y'all next time, and Happy Gaming!

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